With the next update (hopefully this weekend) we’ll be releasing another new feature: Dungeons. Dungeons are divided into Floors of 3 battles, with 4-5 floors per dungeon (12-15 battles total). Players take in 4 Heroes (instead of the usual 6), making for faster battles and putting more emphasis on which heroes you choose. Rewards are earned every 3rd floor, with a special “Dungeon Pack” unlocked on the last floor of the Dungeon. The best part about dungeons is that they reset once per week, on a pre-set day.
Our goal is to have a dungeon for every area (along with limited time ‘Event’ Dungeons), but for now there are dungeons for the first three areas of the game; The Hidden Crypts (Summerlands), Splintertusk Village (Mid Vale), Frosthelm Caverns (Wolflands).
Every Dungeon also features a ‘Hard’ mode geared towards Champion-Legendary teams, unlocked when a player has at least one Champion hero.
Players in guilds can use the ‘Top Unit’ of their friends for Dungeon Battles, each Hero once per 48 hours. These Heroes do not gain experience after battle or take damage, but also give you a chance to try out different combinations even if you have wounded Heroes in your team.